Pathfinder infusion discovery reddit. Pathfinder is a tabletop RPG based off of the 3.

Pathfinder infusion discovery reddit. You could also train hirelings as alchemists.

Pathfinder infusion discovery reddit Therefore, I have this Precise Bomb Discovery which allows me to decide (based on INT) where my splash goes. Infusion is a must, beyond that it depends on your build. She didn't take Infusion until about 8th or 9th (all but two of my feats were Extra Infusion) level. You can hand off your Atomized Extracts for the day to your Familiar to apply to you and your allies, effectively receiving a free buff or heal every round A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Also, yes, they can make healing bombs A Note on Alchemists Dispensing communal formulae to creatures requires that the alchemist have the infusion discovery. If you have the infusion discovery then you can have your familiar deliver potions to your allies, and bombs to your enemies. 10 - Beacon of Guilt. As an alchemist, you pick up the “infusion” discovery so you can hand out extracts as potions, use your skill points to compliment party needs (disable device, etc), and kill what needs killing. Jun 18, 2013 · Alchemist and infusions: Can I use the infusion discovery to create an infused extract of a personal-range formula (such as true strike), which someone else can drink? Yes, you can. It's so good it almost should just replace the level 2 discovery and be a class feature. 5 - Apsu's Shining Scales. They're also pretty braindead to build - just grab ranged feats (Point Blank, Precise) and Bomb stuff (Weapon Focus Bomb, Ability Focus Bomb, etc) then pump int while having decent dex. Open menu Open navigation Go to Reddit Home Kinda sucks tho, that they meet every requirement besides spell level lol. Infusion was mentioned, and it’s very useful, it’s probably not as thematic for a goblin to have. It's not related to bombs but it makes Alchemists one of the best buffing classes. This does not apply to alchemists. But in the end, you have 10d6 sneak attacks, full BAB from Transformation, and Grand Mutagen (+8 DEX / +6 STR / +4 CON) as well as full Alchemist spells. An Alchemist/Vivisectionist in your party with Infusion Discovery and Shield spell will provide similar benefits to Mounted Shield and crippled offense (in fact, even 3 alchemist levels with Lesser Extend Metamagic rod and Greater Enduring Spells would be sufficient). It’s very efficient and multiplies any parties strength by a lot. Or just take the infusion discovery and call all your extracts food rather than alchemy. Infusion states that only if expensive components are used their cost is considered, so the cost is 0 GP. " But for the special concoctions of spells above 3rd level, it says they "function like extracts created by an alchemist with the infusion discovery," which wouldn't work with alchemical allocation. So unless you need a feat in particular, the extra discovery feat is usually your best bet. The confusion arises because the higher level herbal concoctions are said to function as Alchemist extracts with the infusion discovery, and Alchemist extracts can be made from personal range spells. I took it on Grenadier to slap Enlarge Person, the stat buff spells like Cat's Grace, and Haste on my party. It's more of a late-bloomer since it's only medium BAB and gets no bonus feats. This will allow you to hand out some of your daily healing "spells" to teammates well in advance of fights, so that if they want to heal themselves they can do so without using up your in-combat actions or party gold. For other discovery and feat, just choose at your discretion, shouldn't matter too much to your build. See point 2 of Advantages and Disadvantages. In your original post, you mentioned some woes with the alchemist spell list. I'm gonna ask my dm for their thoughts tho, since they already have a whole google doc of clarification and general improvement houserules. Also there is a way to level Jaethal as a Sorcerer rather than Inquisitor, so you can get arcane spells from her. The Alchemist's "Tainted Infusion" Discovery lets them combine a bomb with an Infusion, which then detonates from within the target, dealing 150% damage to the drinker. I'd take chirgeon if you wanted your "food" (extracts) to heal. Extract general rules allow an alchemist to use an extract if they meet the requisite ability score though, I don’t think Infusion necessarily overrides that, rather adds an addendum that non-alchemists are now also allowed to imbibe it. Alternatively, consider pure Vivisectionist. If you're a melee type then mutagen stuff is always good, feral mutagen is a free bite attack, the mutagen improvements are solid stat boosts, preserve organs and mummification are great defences, a tumour familiar is great action economy. An extract immediately becomes inert if it leaves the alchemist’s possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). Duration = hr/level, Eliminate or reduce the effects of sun exposure not something you'll use every day, but nice to have as a fall back. I just hit lvl 4 and want to pick as my discovery the Tumor familiar. At druid level 7, you can now craft a number of potions equal to your wisdom modifier with no cost, in as many minutes. Just make sure you and your DM have a similar idea of what “surface thoughts” entails. You can now add a secret bomb to any of your extracts that explodes for 150% dmg, put it in your gloves and inject people for a no-save internal explosion or even better, give it to your tumor familiar and they can inject people for you (as long as the familiar has hands). This is also on top of your standard spellcasting. Eldritch Scoundrel archer would also work if you prefer the wizard spell list to Alchemist. In this case, only the alchemist can perform the transmutation (assuming no Infusion discovery), but anyone should be able to drink the transmuted wine and gain the effect, because the transmuted wine isn't the extract. No it’s not legal as written but as a basis for cost you could allow it to work. Extracts only take a minute to make, so leaving a couple slots open for niche out-of-combat extracts works wonders. They're definitely going to want infusion. true. It doesn’t give up too much IMO, and some of the associated discoveries can make you even more Cleric-like. That kittie can be buffed with mage armor (sorc, 1h/lvl) and bark skin (Jub, 10 min/lvl) and it will then already be a better tank than Valerie. At first level, shield has helped a lot to get tanks like Valerie or summons up to get the extra deflection AC vs ring of protection +1. I think it's an option to take Animal Domain and get an Animal Companion that way but I understand the desire for Death Domain! I was trying to look and it seems like while Druid's should be able to take Impossible Domain to get extra domains and it was supposed to be added in a patch it was never found to be working. They can make some spells which normally could not be potionable into these extracts such as skinsend. Besides that, the discoveries Spontaneous Healing and Healing Touch let you get a good amount of healing in as well. In order to allow an alchemist to "cast" spells via potions, they had to make sure this wasn't easily abused to let others cast these spells by simply drinking them (something anyone can do) and this limitation was born. You can take the Infusion discovery to let other people use your extracts, which in effect allows you to create elixirs, except that they take up your slots. In theory, an Alchemist with Infusion Discovery or a Brown-Fur Transmuter using Share Transmutation should be able to double-proc their normally self-only buffs via Zippy Magic, as long they target someone else with those buffs. Reduce Person - From what I understand, bombs aren't affected by your size, so you can use it on yourself to gain Dex to hit better and AC to avoid hits all without compromising damage output. This essentially allows them to create free potions, though he is still limited by his extracts per day. Alchemist. 24): The effects of the alchemist’s change alignment infusion become permanent and can only be reversed by a wish or miracle. This arguably makes you one of the better buffers in the game, since it allows you to hand out your buffs ahead of time, letting your teammates decide when they'll be most useful, while keeping your actions free for combat. Kineticists start out as a one shot cannon and end the game as disgustingly powerful fight starters. If you take the valet familiar archetype he would be able to deliver your extracts to the party by handing th 22 votes, 15 comments. - Greater Heroism or Heroism - Good Hope (also affects damage rolls, unlike Heroism) - Death Ward - Inspire Courage from bard. Question on the Alchemist infusion skill/discovery So it allows personal target spells to be used on other party members, but does it only do this for spells learned in the Alchemist class or could I say multiclass as lvl 2 Alchemist and lvl 18 Cleric or Wizard and have spells from that class be able to target allies? Infusion, Infusion, and Infusion. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. You could also just take the Infusion discovery as an unarchetyped Alchemist and get that benefit for all of your "spells". So I was right? This is missing in the PC Pathfinder btw. It'd suck not not be able to use that very same discovery on any other different types of bombs (frost, tanglefoot, acid), besides standard Fire. My problem is that a never played a class with a familiar and I have some difficulties to visualize how to use him. Also, you can learn the combine extracts discovery to do this without the 5,000gp item, although then it uses up a formula 2 higher than the highest level formula in the combination. With this discovery, all alchemist extracts will behave exactly like spells of the same names when considering targets and range. If you take the Infusion discovery, it lets you cast those buffs on party members. This is definitely a spell for alchemists with infusion, basically. Any recommendations would be most appreciated. An alchemist must be at least 10th level and must have the infusion discovery before selecting this discovery. It would also give you a full arcane caster. I actually found that at the point I could get my heal skill up reliably enough, I was past level 2, which is when I took the infusion discovery to just pass around CLW potions. 2 - Aggressive Thundercloud. I feel like if you could make elixirs it would not only render this discovery almost useless, but also make the alchemist just a bit too good. They act as extracts with the infusion discovery - neccesary as otherwise only the druid can use them - and can last indefinitely, but lock out the spell slot they were made from until consumed. Shield: Shield spell from Alchemist with Infusion Discovery; or you can get +2 Shield AC bonus from Aldori Dueling Mastery feat or a ring IIRC. Spontaneous Healing, Healing Touch, Healing Bomb perhaps, and/or Elixir of Life could make you a pretty good Cleric Stand-in. I see what you mean here. With the Discovery Extend Potion, you even come out ahead in duration. STR-based with 2H weapons or DEX-based with TWF daggers + Knife Master splash or with ranged weapons. But otherwise, I say alchemist is a good Idea. Cloak of Shade . Druidic Herbalism higher than level 3 spells acts as an Extract with the Infusion Discovery, and thus take up the spell slot until consumed. The Infusion Discovery lets you share your healing extracts (and buffs to prevent them from getting injured to begin with). It doesn't say you can't add bomb "rider" discoveries and doesn't seem to imply that they don't take effect on detonation. The infusion discovery is amazing. You will soon have too many spell slots to cast only on yourself and casting self only buffs on others is something that can't really be replicated. Vivisectionnist : Infusion Discovery. ” The whole point of an alchemist is they technically don’t do magic so I would assume the “cure” is similar to their extracts in some way so maybe you’d need the infusion discovery first. For your edit - Your extracts would need to have the infusion discovery for them to work on anyone but you and your familiar. I'm not talking about that one. Duration = 10min/level, +2 on basically all d20 rolls. Ingratiate yourself to a noble and assassinate him with a potion, pose as a healer giving away tonics to lower the homeless population, that sort of thing. Like Infusion, Preserve Organs and Extend Potion. With the infusion discovery, you can Alchemically Allocate it to others in the party who can't cast it themselves, and don't wear armor (Monks, Animal Companions, etc). I picked up Pathfinder Kingmaker recently and rolled a gnome alchemist. 148K subscribers in the Pathfinder_RPG community. The Chirurgeon Archetype infuses your healing extracts for free. That will typically be enough to help people survive until the end of a fight where they can get a wand of CLW to top themselves off. Pick up the Infusion Discovery, then either through the Tumor Familiar Discovery (Extra Discovery feat gets you both at 3rd level) or a level 1 dip elsewhere, pick up a Familiar with hands. The whole reason I went after the ratfolk wasn't just for more discoveries, but to use it to pay the 'discovery tax' that you have to pay in order to get the good discoveries. I'm playing a ratfolk alchemist and I'm working toward the infusion discovery, and I'm trying to weigh the pros and cons of poisoner's gloves vs touch injection, especially since his touch attack melee bonus is only a 2 (4 if I crit). And a different damage type. Mordant envoy and favored terrain (forest) would be an odd combo. you can learn new spells (extracts) from spell scrolls, just like a Don't forget to grab the Infusion discovery early. Everything checks out so far, so its down to whether force feeding is allowed or not. The weapon getting stuck is actually worded really weirdly. I was planning on taking the vestigial arm as my first discovery. The Infusion discovery allows them to buff with some spells that would otherwise be personal, such as the shield spell for instance. Get a whole factory set up. The rules surrounding Alchemist's spells are a contradictory mess (for example: RAW, alchemists can't cast Fly, yet Fly is on their spell list), especially when you add in the Infusion discovery. - Echolocation - This is a personal spell but Jubilost can cast it on others if he has the Infusion discovery. Take the Infusion discovery, then take extra discovery: healing bombs at level 3. In my mind I wanted to have a bat for scouting capabilities and to rapidly deliver my extract (as I have the infusion discovery in first) but wich spell can I Since you have infusion discovery the extract will work while not in your possession. Available since level 2. Must have on your damage dealers. This will allow you to cast Shield (+4 Shield bonus to AC) on your allies. On top of that, if you feel like you’re going to be up in the thick of combat with mutagens, then getting Die for Your Master gives you a decent boost to survivability, and then you can just heal it back up by putting You could go DEX+WIS-based instead but I didn't think it was necessary: WIS to AC from monk dip + decent DEX + stacking armor bonuses (AC bracers + Dodge robe + Barkskin) + other buffs (like Shield from Jubilost once he has Infusion Discovery) seemed more than sufficient. Every feat you get, you should take extra bombs. it's better if you just place them in your head as spells. The infusion discovery should be your first choice for any build; and you can never go wrong with self mummification. With the Infusion discovery, their extracts can be used by others. For everything related to the Pathfinder RPG! My group loved describing my tumor monkey familiar as a scrotum monkey due to lack of fur. Alchemists are primarily self-buffers and have a lot of good buff spells. My first two discoveries were Frost Bomb and Infusion, since I'm going for a jack-of-all trades type. Cast it on your pet. The Chirugeon archetype gets a modified version of the Infusion discovery at 2nd level that only works on cure spells. My melee alchemist was obsessed with taking the Ship of Theseus approach to abandoning her humanity, and exclusively took discoveries that resulted in overt physical mutations. Alchemists make spells into potions which need to be drank/applied to activate. I suggest ratfolk since they get the same stats as an elf but the negative stat is strength instead of constitution. It's basically a spell list, but you need the infusion discovery to target anyone else, they don't provoke AoOs, and if you do have infusion other people drink them with their own actions. I could definitely see some serious value in giving this out to the fighter or the monk. I'd not waste a feat on Skill Focus: Mobility. For the their normal concoctions of up to 3rd level spells, it says they "function like potions. " Why does it reference the alchemist infusion like this? I could believe RAI is that they were referencing how they persist and take up a slot until used. 3 - Agonize. Reply reply With the Discovery Extend Potion, you even come out ahead in duration. Infusion is amazing. With Infusion Discovery you're also a party buffer too. In this case the alchemist would use the infusion discovery combined with Touch Injection to activate the extract on the target. 5 Ruleset of Dungeons and Dragons. That's why everyone's shitting over Chirurgeon when, in reality, it is, imo, top of the line support archetype. Question: When you swap Cure Infusion for something else, does that something else retain the Infusion state? Meaning, you could skip the actual Infusion discovery? extracts are "roleplay wise" potions, but they will not show up as potions. I am currently playing an elven alchemist with crazy stats (the dice gods were on my side for once), and I now have hit level 6, netting me another discovery, but now I'm in a conundrum. infusion makes you able to cast these spells on party members. The Alchemist can take a discovery to allow his extracts to affect others . With the discovery Enhance Potion, you don't even lose duration or extra AC bonuses from caster level. You could also train hirelings as alchemists. Cast it on yourself. Robe: Protector's Robe give +5 Dodge AC and is restricted to LG monks So you can get up to +17 AC this way then add your DEX and CHA bonus; and as a paladin you want high CHA anyway. These special concoctions do not cost her anything to create and function like extracts created by an alchemist with the infusion discovery. Elf for +2 DEX/INT and longbow proficiency, otherwise use your favorite race. Grab infusion discovery, delayed bomb discovery and tainted infusion discovery. The price should be 10 GP, right. Posted by u/Xander_47 - 8 votes and 14 comments Looking for some tips on building a 4th level investigator! Timbus Porterson is mostly completed for the character build but what are some items &… A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 8 - Arrow of Law. ) Step 3: Take Improved Familiar (Ratling, Has Hands, permanent Tongues, All Movement Types except Fly, 3/day Dimension Door (which can be used to teleport you if your GM takes it literally and doesn't add a reasonable "Self Only" to it. Force bombs, almost always taken at level 9 as an extra discovery. ] Since Mutagens can be applied to any physical stat, there's a lot of flexibility in how to build and play a Vivi. Pathfinder is a game of rules, and many of the rules are there for no other purpose than to enforce limits and balance. The alchemist discovery Infusion, which is available from 2nd level, is what provides you the ability to cast normally personal spells (shield, echolocation, transformation, etc) on allies. DESCRIPTION. The Alchemist discovery Tainted Infusion lets us a) cut down the duration of an infusion to 1 round, and b) have it explode when it expires, dealing 150% bomb damage. So, the infusion discovery allows others to use my extractions, but can I force feed or inject an extraction into another to force the effect? Let's say I need to trade a hostage but I don't want to give them over. Maybe not OP, but a Grenadier is always great to have along. Alchemists always cast on "self" only, by drinking the extract. Duration = 10min/level. This discovery can be applied only to extracts with a range of touch. Heroism. Edit 2: Figured out Reddit formatting games thanks to a helpful comment, now it looks neater. Think of Vivisectionists as rogues who self-buff with potions. Oct 21, 2018 · Infusion (Passive Feat) The infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. Even if they say no, i can still technically get away with it because of the infusion discovery lmao (even if it isnt really potions) Vivisectionist 20: 10d6 sneak attacks but also Grand Mutagen and full Alchemist buffs for the party with Infusion Discovery. However, potions are limited to only certain spells. r/Pathfinder_RPG They’re alchemist extracts on 9th level casting that can be given to allies without the infusion discovery. At higher levels you can pass out lvl 4 or 5 buffs to your party for free every day. Super useful to get around the demon's concealment. I maxed out Int and put the rest in Dex (green points ftw, but good god the character menu is clumsy). Without it, the alchemist cannot use communal spells as formulae But this doesn't actually negate the normal rule that an extract only targets the drinker, just clarifies that communal spells still can't target a party member Shield - If you have the Infusion Discovery, you can give this to every party member who doesn't wield a shield to give them extra AC. Brew potion isnt something you'd use often, especially if you have the 'infusion' discovery (which you should). Those other classes cast and touch their target. Select the grenadier archetype and trade brew potion for proficiency in a martial weapon and trade poison use for percise bomb discovery. Your first Discovery should be Infusion. My suggestion is to not read too much into the Boro Bead text. Step 1: Take Infusion Discovery Step 2: Take Tumor Familiar (Monkey, for hands, UMD Slave. OP's summary doesn't mention it, but the full text from the book says the extract versions you get at level 7 ("special concoctions") function "like extracts created by an alchemist with the infusion discovery. Level alchemist twice, then druid 7 times. I usually ruin my gaming experience trying to min-max everything and reading a sh*t-ton of guides beforehand and actually spend more time reading guides and builds rather Well it sounds like a refernece to tonio from part 4. this can be pretty powerful because you can use effects on them that are otherwise limited to "self" (like the Shield spell). Pathfinder is a tabletop RPG based off of the 3. I was wondering if someone could make some recommendations on the best build for a level 5 alchemist, but I really want them to have a dwarven chain flail. If the alchemist is already taking such penalties, they are removed at this time. unless I'm mis-remembering something about the Infusion Discovery, doesn't it cost something like 1,000GP per infusion or somesuch? You are slightly mis-remembering: There are two discoveries: Infusion, and Infuse Mutagen. Awesome just for you, but also buffs nearby allies without requiring the Infusion discovery or taking up their actions to drink Alchemical Allocation and a potion. 6 - Arcane Concordance. A creature affected by anticipate peril gains a preternatural sense of danger. The extract created now persists even after the alchemist sets it down. You are wrong. Alchemists who pick discovery Infusion can cast all their spells on friendly targets, even if the spells are normally Personal, which makes them very valuable party supporters with spells like Shield, Echolocation, Transformation and Walk Through Space. Mirror Image is also self-only but there's Mythic Paths which can cast it like Trickster and Demon. Also generally speaking, alchemist discoveries are better than feats. I suggest only direct hits work to apply an Extract and I suggest it use the Infusion discovery and be reusable. So at level 20 you have 10d8 sneak attacks, you can self-buff with Transformation for full BAB (meaning an extra mainhand attack per round), you can buff your teammates with Infusion Discovery, and you probably took Feral Mutagen + Wings for a bite attack and extra AC, respectively. Plenty of RP uses. Hand those extracts out. [They can also buff party members if they take the Infusion Discovery. Interestingly I believe as a weird corner case this means you can gimp infusion users permantly by stealing infusions and hiding them. The Dragon Bardcher: bard 16 / Dragon Disciple 4. This means it's normally the Alchemist who created it, but if the Alchemist had the Infusion Discovery and passed an extract to an ally who then drank it, then the ally is the one who would be able to dismiss the extract. Oh man, Alchemist is so good for this. Support builds also work fine without archetype, just take the infusion discovery, and get bomb discoveries that focus on status effects (such as Stink Bomb). [Meanwhile a Brown Fur Transmuter can buff others with Transformation, Frightful Aspect, etc. . According to the descriptions, with TI if I miss, I basically save the extract for later and can try again. With enough gold and high level NPCs you can have dozens of 6th level cure critical wounds x2 extracts that you can use per day. If you take the valet familiar archetype he would be able to deliver your extracts to the party by handing th Alchemist. Or the inspired chemist archetype is a step towards the investigator class. I'm pretty new to pathfinder and RPGs in general. Can I inject alter self and vocal alteration into someone to force them to look like the hostage? Get the infusion discovery and give out the relevant extracts: Shield Bear's Endurance Cat's Grace Barkskin Enlarge Person Blur False Life Invisibility Kinetic Reverbration These will make sure that you're the darling of the party. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Shield can be cast on your MC by an Alchemist with Infusion Discovery. Alchemists (and investigators by extension) make a unique type of support character, by taking the Infusion discovery. At level 2 he can get Feral Mutagen Discovery, which will give him 3 attacks at maximum Attack Bonus (Claws X2 and Bite). Long Arm! Enlarge Person! So many more! Speaking of Investigator Talents, there are a ton of good ones in there. Being able to hand out personal buffs or save your Wizard a spell slot on Enlarge Person is very good. And it has a mutagen. Then you pick up the Infusion Alchemist Discovery with your Investigator Talents and you're one of the best buffers in the game. Many of the grenades debuff or switch damage types which is great. Posted by u/TheJack38 - 106 votes and 86 comments Another alternative is Alchemist, as it bring it's unique way of buffing due to Infusion discovery or perhaps a Bard, because you at least get Heroism-like spells, and the Bardic Performance buffs. They do not suffer restrictions Arcane casters do and can wear any armor without worry. This. No. Gets full sneak attack progression (like a rogue), but also a strong selection of buffs (he can even share Personal buffs with Infusion Discovery) and stat boosts from Mutagens. Got the Infusion Discovery and I found it definitely helps make an alchemist a good support. Throw Elixirs is a mythic ability that has Infusion as a prerequisite, and increases the range from touch to close. Since that build isn't actually using any of the alchemist spellcasting for anything. The design team may decide to close this loophole in the next printing of the Advanced Player's Guide. Remember that SLAs are charisma based, so get that charisma as high as you can (as if you weren’t doing that already). Grenadier does good aoe damage starting at 1 (great vs swarms) and is a really good support caster. Infuse Mutagen works the way you describe. An aromatic extract expends one of the alchemist’s daily extracts as if it were an extract 2 levels higher. Summoning via that discovery works, but summoning on a 6-level spellcaster is not going to keep pace with enemy stats. Normally a character will carry a variety of potions they can use in a pinch to cover buffs they know they will need. Lvl 2 infusion Skinsend peels the Alchemist’s skin off their body cutting their hp instantly in half, and other stuff (not important). That's using a level 1 spell to hand out free tower shields to your 2handers/pets, which is huge. Mar 9, 2013 · Infusion allows the alchemist to share extracts (bottled spells) with party members - without this discovery, extracts become inert once they leave the alchemist's possession, ie, cannot be given to anyone. For team buffing utility, an alchemist provides to the team is the infusion discovery plus personal spell limited to wizard spell book. All you need to cover all of your healing/buffing bases is the Infusion discovery. It would be a create one situation but you could base it on the Goblin racial item Bomb Launcher and add +1 and spell storing. You get a Shield bonus to AC without carrying a shield. 7 - Archon's Aura. Essentially, in-game, Infusion discovery mechanically reverts all your extracts to their normal spells in terms of targeting and area. The reason for this is that at level 1 Monks gain a Cleass feature that allows them to add their WIS/CHA modifier to their armor class, and while this prevents them from wearing armor or using shields, you can still equip Bracers of Armor and have an alchemist with the Infusion discovery cast the Shield spell on the other party members. It has a bomb for whatever situation you might need one for, and you can give personal buffs to other party members with the infusion discovery. Would you trust something a goblin would drink? Frost bombs for getting stagger, and works with the grenadiers level 10 ability. Magic Circle Against Evil. "Infusion" discovery is not "Brew Potion" feat. 4 - Air Geyser. If they're set on alchemist then the mnemostiller archetype would give some mind-affecting extracts and the infusion discovery. But in practice, I've never tested it so no clue if it actually works. The bombs do good damage and hit touch AC, which is awesome, and with the Infusion discovery you can use personal buffs on your team ; a great way to get Shield on your other characters without taking a dip in a casting class, for example. On the other hand, Extracts are basically the Alchemist's way of 'casting' spells - they're prepared daily, don't have any cost associated with them (aside from normal material component costs), and can only target the Alchemist (without taking the Infusion discovery), but are otherwise mechanically treated as potions. So a while ago I posted a thread asking if a late game strategy of implanting healing bombs in people was a legitimate way of bringing them back fro the dead (combine extract, cure light wounds + breath of life extract from chirurgeon), but now I'm joining another campaign at a lower level and I wanted help making my alchemist the best damn healer he can be. Too bad you can’t take cognatogen, but at least you get a free Infusion discovery. Change Alignment, Greater (Su) (Champions of Purity pg. Infusion. It's a crazy-versatile class. The infusion discovery mentioned above allows you to pass out drinks infused with your extracts, granting you something similar to the touch casting you're looking for. As long as you've got infusion, and the cash to burn on a few vials, pass out a couple barkskin-enlarge persons or heroism-hastes. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Hell yeah. The infusion discovery can make that anyone drinking the extract, maybe including bodies to be animated, but unwilling and active targets would be a real problem. ) and can cast A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Definitely pick up the Infusion Discovery ASAP if you want to be a support character though. A permanent, forced change of alignment may be devastating, and some believe it is little better than zealous slavery or mind control. Cast it on Amiri. This means you have some solid ability to buff yourself and your allies (including the ability to hand out infusions of spells that are normally self only). Favored class bonus is a 1/6 discovery so 3 extra discoveries over the course of your career. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 9 - Battering Blast. It's basically free cheating. If needed, you can add cat's grace (Linzi, 1m/lvl) and even shield (Jub with Infusion discovery, 1m/lvl) and you have a WAY better tank than Valerie. Duration = 10min/level, +2 Deflection bonus against Evil, has a chance of suppresing mind-effecting You actually have fairly decent alchemist buffs to throw out still, and you can take the infusion discovery (and give up one claw) so you can hand out buff potions every morning to the party. ] Seamantle is the only major AC buff I can think of which is truly self-cast-only. I personally don't believe they make particularly good crafters, because they aren't real casters. Benefit: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The first time during this spell's duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell's caster level (maximum +5). Detonate has a 1 round "activation" time allowing you time to escape. " So handing them out is no problem, even after you outlevel the ones you are making with the Brew Potion-like version you got at level 1. Oct 10, 2018 · Vivisectionist doesn't get the bomb discoveries which is what the medical thing mostly refers to. Evocation Spells, level 0-3 (Pathfinder): 1 - Admonishing Ray. Today's spell is Resurgent Transformation ! What items or class features synergize well with this spell? Have you ever used this spell? If so, how… I'm thinking it wouldn't work for those. You're able to use your mutagens on party like the "Bull's Strengh", "Cat's Grace" etc spells. This is especially potent because it works with spells that normally have a range of 'personal'. The martial weapon helps with your damage without bombs, and the free 'precise bombs' makes it a lot more viable to toss grenades in between your friends. tcmckgqt xjzixwl ikbaz irt psniauy gcisl phuxy xuzjh zdwe zgxxm