Kotor melee build. I'm the maker of that build guide.
Kotor melee build *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 585 votes, 84 comments. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scoundrels don't get that, and Sneak Attack is actually marginally easier to trigger in melee, so he does better if you build for melee. Reply reply *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Many people suggest soldier for a first playthrough. As I allude to in the linked comment, if you want to mow enemies down with the lightsaber, focus on STR. Class skills are: Awareness and Treat Injury. 5) you can usually get by this point of the game. However, it's still the university build. Mandalore: Here is another one where I'd say go against what the devs suggest with his starting build - Mandalore has high STR, high CON, a lot of ranged feats and a specialization in blaster rifles, but he is better suited as a dual wielding melee fighter. She has great DEX (18), but otherwise fairly unremarkable stats, with her only other stat higher than 12 being CHA (15). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for a Mission build, and may eventually contain a few Mission builds from different playthroughs. Of going for a stealth build the Stealth Run feat is great with Force Speed and allows you to sneak through the many solo sections. It is designed for survivability, not damage output. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. It was better but he was still average. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Bao-Dur in Kotor 2 for example is hella good with his fists and just beats the shit out of everything since he can neutralize shields with his special. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. Since his DEX is low, all of his proficiency with ranged weapons come from his feats The classes in KotOR I have different Base Attack Bonuses (BAB), which then afffects their success rate with melee attacks. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, have the same power DC, weapon specialization in all weapons but lightsabers and very good damage still. Plenty of important choices await players in KOTOR 2, although arguably the If you don't know any build beyond scout guardian, use Carth as your best blaster character and Bastila as your best melee character and use no one else, then you're in for a hard time. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. So unless you're doing something special, probably just take those. I went over the class pretty well on this post a few months ago including some gameplay footage. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Pretty much the best build for Kotor1 no matter if LS or DS IMO. ===== HK-47 is a Combat Droid. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s Jun 26, 2021 · Star Wars Knights of The Old Republic (Kotor) is considered one of the greatest RPGs ever. The feat applies to lightsabers as well. If nothing is said about the Toughness feats, add them ASAP. Dex builds have more defence but less damage. While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie On Taris it is pretty much whatever since just hitting your targets is a bigger priority. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Starting class for a faith melee build upvote *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2022 · In Star Wars: Knights of the Old Republic 2, players can cultivate one of the most powerful Jedi or Sith in the galaxy. For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Are melee weapons a viable choice instead of lightsaber?". Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. She starts with the first ranks of Flurry and Two-Weapon Fighting, which work well for this Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. Melee is also godly in the early game since they made blasters wussy for some unknown reason. This file details some considerations to make for a Zaalbar build, and may eventually contain a few Zaalbar builds from different playthroughs. two-weapon penalty The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. At level 6 when he joins, the feat gives an extra 2 - 8 damage (average 5 damage) which is on par with a Vibroblade (1 - 10 damage, average 5. And since he stars out with all the basic melee feats, having him use melee is just a given, really. #11. The Finesse: Lightsabers feat from KotOR II is passively gained in KotOR when one's dexterity modifier is greater than their strength modifier (only with lightsabers), so everything rhadenosbelisarius said is true. I believe I've discovered the optimal party composition which maximizes damage, crowd control, and support abilities. Soldier Class Skills: Demolitions, Awareness, Treat Injury ===== Notes: Dialog tree; Obtained on Duxn A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I always go Soldier with Guardian or Consular. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Bao-Dur can't wear robes, which hampers him as a traditional Jedi. He has good DEX (16), WIS (15) and CHA (15), and no stats below 12. Playing you will be able to pass dialogue This is a melee build. He starts with incredible STR and CON, making him an early game beast (pun intended!). Many many spoilers. He does have the minor health regeneration and all armor proficiencies, which makes him worth more as a melee fighter compared to Zaalbar. The first game is easy enough that I usually just roleplay with the party and equip whatever type of weapon best fits their character/whatever weapon they have the most initial feat specialization in so I can use the rest of their feat points to empower them in other ways. The guardian build is a strength-based melee fighter with buffs. Essentially when you build a character you're doing a DnD style character creator. Juhani's progression details per level (g = granted, s = selected) Jun 22, 2010 · Star Wars Knights of the Old Republic (XBox) Optimal Character Build Guide by ZEROGURU /-----\ < - INTRO - > \-----/ Hey guys i am writing this guide to creating your own Star wars: knights of the The only build i had saved under Kotor 1 was the tank build i did 2 weeks ago when i re downloaded the game. What’s the difference between force powers Fear and Stun other than alignment? Can anyone recommend a good build for Jolee and what powers I should focus on? My main is a Jedi Guardian focused on melee and strength. Some people also like to have him use unarmed, due to him starting with unarmed feats and the unique shield breaker ability, but melee has more potential and versatility on the long run, due to you being able to upgrade melee weapons. Despite his rather high Strength (16), he can't equip melee weapons. I took the first two Toughness feats very early, because this build was created to accompany a Scoundrel main character and therefore Carth will likely do some melee on Taris. However, Canderous slowly begins to outstrip Zaalbar in almost every way as the game progresses. Max out HK-47 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Simple to play, extremely strong min-maxed melee build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In Kotor2 especially I think you can get away with only 8 (-1) Dexterity, even moreso when going full Melee. -All non I'm trying KOTOR 1 for the first time, because I love SWTOR. IMO, for Kotor 1 it's Soldier/Consular with 2 weapon fighting, force speed, and wave/stasis field/destroy droid/insanity. This is because dual pistols not being that good. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Looking at my build, above - Engdame Strength of 26 for a +8 bonus Melee Specialization for +2 Bacca's Blade unmodified give an AED of 9 physical and 4 energy, for total of 13 Upgrading gives another +2, and massive criticals, which I'm not going to bother figuring out, as we're already at 25. Jolee is required for two portions of the game that involve combat. It depends on how you want to play. This guide assumes you've played or watch the LP of KOTOR 1. 137K subscribers in the kotor community. In KOTOR 2 you select 3 classes to choose from. Jul 29, 2018 @ 7 Technically, 2-handed is better. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* An incredible game. second hardest was trandoshans and third was the one. With level 3 implants you can add to his hp quite a bit with +5 constitution implants. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve found Bao will always be outclassed by another companion in pretty much any role you give him. Thank you! I played this game long ago and used a 'balanced' build (Pretty even STR, DEX, and CON) and went along fine. So I tried Carth as a melee build. The goal is to give new players some direction in building the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The exception might be on Taris, if you're initially using him as melee. However, I suggest a scout build for your first time playing. Canderous is best built as a melee powerhouse. Most bizarrely, it becomes strangely amazing on specifically Jedi thanks to how they can stack force speed and rapid shot for 4 attacks per turn with it. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Bao-Dur has the Unarmed Specialist feat which improves his damaged when fighting unarmed. The idea is that Mission will keep enemies occupied while someone else does most of the killing. Also get TLSCRM for cut content. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old On top of this, armors have the advantage of damage immunity upgrades, which can be capped on the armor for 20% in melee or 60% on energy damage, which can then be further reduced by improved toughness and most importantly Master Barrier (-15 melee damage after %immunity) and Master Energy Resistance (-20 elemental damage after reduction A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In Kotor 2 though I would say the greatest Melee build is definitely Guardian/Sith Assassin. I might add a special section a bit later on covering this. I've tested super Carth a id game Carth with cassus Fett and Yavin armor. Duel pistols doing Power Blast is the way to go if you have appreciable DEX and/or TWF, but upgraded Zaalbar's Bowcaster is very accurate and usually much better in Close Proximity than melee if you don't have very high STR. ===== Hanharr's progression details per level (g = granted, s = selected) I didn't specify skills. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. malak is a joke man Well I pretty much always use canderous when I play Kotor and I build him as a 2 handed melee fighter with heavy armor and level 3 implants. ===== Bastila is a Jedi Sentinel. The good thing about AI using ranged is that i find them to react much faster than in melee range, so if they get a kill they tend to ''cleave'' to another target for 2 kills per round much faster than they would attack in melee, where to mostly tend to get in the way and attack the same target that i already engaged unless manually controled A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for an HK-47 build, and may eventually contain a few HK-47 builds from different playthroughs. Dump all 4 of his additional attribute points into STR and equip him with the fully upgraded Heavy Exoskeleton, Stabilizer Mask, GenoHaradan Gloves, CNS Strength Enhancer, and Beemon Package. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 - Kreia Builds. Reply reply Juhani isn't necessarily the best at any of this, but she can be effective at whatever she's built for, and is an opportunity to do a different lightsaber melee build than just "hit really hard". This build is also fully capable of simply dueling the final boss in melee and winning. ===== Zaalbar is a Scout. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons (vibroblades, lightsabers). This is due to Baragwin assault blades and exoskeletons you get from Yavin. But man was I OP, poor guys couldn't even hit me and even if someone as powerful as Malak did, it was for minute damage. The two also have large amounts of health for soaking damage. Apr 12, 2020 · Attributes All points into Strength Every 2 points into Strength gives you +1 Attack and +1 Melee Damage This will help you kill enemies quicker and therefore protect Canderous and other party members from sustaining damage Dec 21, 2016 · Masters Kavar, Vrook Lamar, and Zez-Kai Ell from Knights Of The Old Republic 2 were all Niman instructors. The abili Kotor II allows for a glass cannon build with lightsabers because the hardest bosses are all in the end game. The final boss's fortitude save is 39-58, which can be lowered to 33-52 with plague. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the game (and yes, I mean literally everything), as long Force powers in general are OP in both games, so IMO the strongest late game builds for both involve Consular with relatively high wisdom. Basically it is trading Flurry for Rapid Shot. Twi'lek teenager, lotsa skills and attitude, okay-ish on Taris then probably don't use her much once you get Jedi in the party, right? Wrong. I'm the maker of that build guide. This is for character builds, NOT settlement builds and NOT for mods. Jul 27, 2018 · STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ but you're still taking far less damage than melee build would. Zaalbar and Canderous are both ideal melee weapon users (once you ignore Canderous’ starting build and realize that melee weapons far outstrip blasters in Kotor 1). It hurts a bit in the early game but by midgame you have so many Dex boosting items and equipment that you're constantly running up against the Max-Dex Bonus limits of any decent set of armor anyway. Or at least, not expect to do much with it, giving her a blaster so she tends to stay out of melee range be a good idea. Most of Does KOTOR 2 reward certain build types for light or dark side? For reference KOTOR 1's items and mastery bonuses favored melee dark side (+4 strength endgame and +4 damage, free lightsaber focus and specialization) and force caster light side (+10/7 wisdom and +3 charisma). I thought he would be a crap Canderous. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. I always make sure that my character has no negative traits. SPOILER ALERT if you have not played through the whole game. red255. These builds therefore tend to prioritize Force Powers that are not restricted by armor. Generally Carth doesn't "age" to well in KotoR basically after Taris or Dantooine. too easy. If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. The starting classes are Guardian, Sentinel, and Consular. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Sep 22, 2013 · A comprehensive guide to character optimization. Ironically in the original KOTOR pure melee seems to be possibly better than lightsabers really. Oct 6, 2018 · Take a look at the title. Guardian for weapon specialization and the +1d8 damage Mastery bonus (which is attainable before leaving Dantooine), and Scout because they get more skill points/class skills (which can be carried over to Jedi Levels) and have better saves, while actually getting the same number of useful feat slots as A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* See full list on gamersdecide. She will do significantly more damage if purpose-built for melee (+5 Strength on level-up, Improved Two Weapon Fighting, Master Flurry, Medium Armour Proficiency and the equipment listed in the next paragraph) - about 35% more damage - but you might run into the problem of there not being enough decent equipment to go around. Or just crank his INT way up, focus on crafting, and use him as little as possible otherwise. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The best Melee fighter I've come up with is a Darkside Scout/Guardian with maxed out STR. Despite him coming with a ranged weapon, a lot of builds use him as melee. This form is excellent for pure damage and crit builds, and tends to be considered the best for Guardians and Strength based dual wielding Sith Marauder is the strongest melee damage build. Juhani isn't necessarily the best at any of this, but she can be effective at whatever she's built for, and is an opportunity to do a different lightsaber melee build than just "hit really hard". Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. Trust me the sneak attack works everywhere in the game and it triggers on any debilitated targets such as from Insanity, on the fights that matters Force Immunity is always casted first so you have a ton of time to simply walk to their back for a 1 shot sneak attack, i really can't think of a single encounter that you cannot 1 shot as a jedi except for the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. The game received critical acclaim due to its exceptional customisation options and story. This is completely doable, provided the following two conditions are met:1) You attack him from behind Nov 20, 2021 · Star Wars: Knights of the Old Republic (KOTOR) 2024, by Gerardo Molina: When playing Star Wars: Knights of the Old Republic, builds are more important than most players think. scoundrel is the best class, since u get luck. Jan 10, 2024 · Damage: Physical (slashing), 2-12 (2d6); Critical Threat: 20-20,x2; Balanced: +2/+0 vs. I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. Melee Finesse is great if you put attributes in DEX rather than STR. Both tend to be useful for melee characters, and she gets 2 skill points per level. Here is a melee Hanharr build. Unlike KOTOR 1, you immediately start off as a Jedi. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Your build will be fine, you will just need to find some items to pump your attributes to make you stronger as you progress your character. Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Spoilers below. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. its a joke. hardest fight for me was vulkar base second level of RCMOD, since its badly constructed and a whole bunch of enemies spawn. I think his most easy build is strength and constitution to fit the tank mold you're looking for from him. Then choose between dual wielding or dueling feats. I just received Jolee, and I’m still learning the mechanics of this game. Given his high Strength and Constitution, he is well suited for this. The transition isn't too bad, you can stick to blasters early on and pump the two-weapon fighting feat line until you're ready to jedi him. If you think Mission is a terrible character stat wise, you're in deep trouble. Let me represent to you the strongest melee build that I've ever created. I'm slowly building an optimized ranged build using the class too which should be done by the end of the year. Mar 19, 2022 · Knights of the Old Republic is a masterpiece of Western RPGs and a game I've continued to come back to over and over again since its release. Bastila get 5 selected feats. Warning: this product may contain spoilers. There are extremely good approaches for both. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here are my ideas for a LS consular build. If you use normal lightsabers the dual wielding penalty can be almost entirely nullified by Superior Two Weapon fighting (a feat you can get once you p I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. . for a well rounded caster build where melee is A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. Here are the 3 best Kotor builds. We'll see how far I take it. It's the levelling and having to deal with having so few feats I am struggling with, I either find myself going 5/15 , 7/13 or 8/12. ===== Jolee is a Jedi Consular. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I haven't played this scoundrel consular style yet but I am trying to plan a build that I will find fun to play, maximising melee damage with sneak attack and force powers to buff and immobilise. Juhani's progression details per level (g = granted, s = selected) This is a melee build. This leaves her at an odd value, but presumably between gear and a Jedi companion with Master Valor, this could even out. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. Dex build Zaalbar is fine and shreds really well with double/duel wields. Then I moved onto KotOR II, noticed the Weapon Finesse feats and tried a dex-centered build. youll kill malak in one shot of flurry on impossible by the end. This is also based upon TSLRCM, so some of the items may not be available without it. -The only skills we will worry about are Treat Injury and Stealth. They present Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Would work very well. Juyo: Feriocity: -4 Defense, +2 Defense vs current target, -4 vs Force Powers, +1 attacks per turn, x4 chance to Critically hit. He begins as, and remains, a Soldier. Even for both melee and ranged. The ideal party consists of: 1) Strength-based Scoundrel with Melee Weapons and Light This file details some considerations to make for a Jolee build, and may eventually contain a few Jolee builds from different playthroughs. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Melee is just flat out better in terms of potential damage output, but Canderous is still strong as a ranged character. Best depends in both games if you prefer them to be in melee or ranged. com Mar 10, 2021 · A build, designed to take down Malak in a single turn. Which is probably good, because his Constitution is unimpressive (10). You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. KotOR II subtly changes properties of the attack feats. This file details some considerations to make for a Bastila build, and may eventually contain a few Bastila builds from different playthroughs. As a result, Kotor is very popular, with many players taking time to perfect builds and loadouts. Since Carth is clearly set up for ranged weaponry, I think I'll set Canderous up as a melee fighter in K1. Starting Class. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. You have WAY more points to put into skills which is super useful IMO. so you can go 10 dex and 18 str to start. I pushed DEX for every attribute bump. If you want combat to feel more cinematic (a lot of parrying/dodging/attacking and occasionally using offensive Force powers), focus on DEX to increase your defense and make wearing robes more feasible. It is a light side build that uses all of the fun dark side powers. Defeat the final boss with the guardian as easily as possible. He is often put in armor and used in melee (he works okay as either unarmed or weapon-based). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* An unarmored low DEX melee build is not a good idea. ===== Mission Vao. Can go into more specifics if required (I have a ton of experience with any kind of Kotor 1 optimisation), but I think this covers everything. Guardian: This class gets a lot of HP and feats early on. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. I usually use blasters (and avoid spending any feats on melee weapons) with this build until I get access to a lightsaber. Welcome to Fallout 4 Builds. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I commented this in a recent thread but will reiterate here. Strength (STR): Represents physical power. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. He has stats more aligned with a melee fighter, but most of his feats are for ranged weaponry. Thanks for your write up, and I do like your melee build. It cannot be dual wielded and as a result still doesn't do particularly exceptional damage compared to melee builds for most characters, but it's the best option ranged characters have available. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. In Kotor 1 when you get a lightsaber, the game will use your dex modifier when calculating your chance to hit if dex is higher than str and vice versa. kfsanu qry umnog gzm kbduvk foifq cbmuhzv wowag luvk jwljqp