Kotor 2 unarmed build. Guide:(ENG) https://steamcommunity.
Kotor 2 unarmed build Flurry is probably the best melee combat feat. The transition isn't too bad, you can stick to blasters early on and pump the two-weapon fighting feat line until you're ready to jedi him. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If the feat did nothing to unarmed combat the melee penalty would be -1, so it's working but not adding the full dex bonus. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. Bao-Dur and Handmaiden have extra utility when fighting unarmed, but once they become jedi it resets the unarmed specialist progression making it pretty bad in the long run making lightsabers better. Edit to add: I've also done a Sneak-Attack based blaster Jedi build. Gamorrean power gauntlets (heavy armour): +2 physical damage, +2 STR, +1 defence and 25% on-hit stun chance (DC 14). The most advice I can give you is to really prioritize dexterity and stick to dual wielding blaster pistols since they seem to be much better than blaster rifles from my experience. May 7, 2021 · STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ Unarmed build is also amusing / fun af to play lol Wizard Pikachu Oct 23, 2024 @ 10:53am Maximizing our Sneak Attack damage is, by the way, one of the legitimate reasons an experienced player would take 7 (or even 9) levels on Taris before becoming a Jedi. In regards to flurry, it potentially does more damage, but critical strike has a higher base damage. In this case, you need to boost STR on level up after putting some points into CON (16 or 18). KOTOR 2 - Bao-Dur Builds. However, it gets Force Powers, which make up for a lot. The Jedi Consular has the ability to be the best and strongest class above all others. In a similar vein, go with a swords only build. With Master Dueling it's +3, so the difference in chance to hit can be up to 15-25%. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Mar 15, 2022 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Dec 3, 2022 · Star Wars Knights of the Old Republic II: The Sith Lords logo. 5 * 5) when equipping one melee weapon or lightsaber There are several gloves and gauntlets for unarmed combat, namely: Gamorrean gauntlets: +4 physical damage and -1 attack when unarmed. " While going with the extremes of Guardian or Consular is usually the best route for KOTOR 1, I’ve always found Sentinel (with Watchmen/Assasin) to be essential in 2. Harry Slater Your go-to destination for all things mobile gaming. true. Jan 25, 2021 · Besides role-play reasons, LS have various bonuses over DS in KOTOR 1 that make them better over their DS counterparts: LS Jedis get a lot more Force Points from bonuses to Wisdom, landing force powers is easier (very good for exploiting sneak attacks, which are offered by scoundrels) and buffs are cheaper to cast Because this is weapon-oriented run, I deferred the more caster-ish powers until later in the build. Targeting scopes can be used by many types of ranged weapons and can improve accuracy, increase critical threat range, or hinder targets. If nothing is said about the Toughness feats, add them ASAP. The Unarmed Specialist is great for keeping her strong in fights until you can give her a good enough lightsaber that can outrank her unarmed damage. Best way I ran a dex build was cutting off once I got my bonus up to +8 or 9 and then put the rest of the stat boosting equipment on strength. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 - Caster Visas - Stunner Here is a CHA-based caster version of Visas. Just give big Z two swords or a double blade and call it a day. Guide:(ENG) https://steamcommunity. Beyond this, the strategy was to create a tank with enough treat injury to outlast in a fight, and use specific gear tailored to make Malak as ineffective as possible. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Feb 5, 2024 · I am thinking of trying an ultimate canon run for KOTOR1 and 2, everything from how the story and quests go to what characters use. The Duelling feat line also affects Unarmed combat in KotOR II. Early in the build, she prioritizes Light or Neutral powers that will help the main character, either via Force Chain, or because they affect the whole party. Of course it's definitely not as effective as it is in Kotor 2, where the only enemy I've run into that can even touch you with a high dex build on hard is Sion. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 1, 2009 · Damage: Physical +2. Kotor 2 its badass and an unarmed build is 100 percent viable. The main consideration for when to turn Atton into a Jedi is generally how much Sneak Attack to take as a Scoundrel. A solid Dexterity score is still valuable in order to improve your Defense - particularly since it will take you a little longer to eliminate enemies using unarmed combat (it's not hard, it's just not as grossly overpowered as lightsabers, vibroswords, and disruptors). So I've played the game a few times, and to make my next playthrough more interesting, I decided that I would play unarmed and with no offensive force powers. com/sharedfiles/filedetails/?id=2948960238 Unarmed Build for KotOR I Compared to reamining a Soldier and not becoming a Guardian, this build gets one fewer ranks of the Unarmed Specialist feat line, and slower feat progression. It doesn’t auto fail (or succeed) on the roll to determine double damage. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 7, 2024 · Critical Threat [edit | edit source]. Looking for recommendations on fun builds. Aug 18, 2022 · Strength-focused unarmed build, which allows to one-shot most of the enemies: https://steamcommunity. Jan 12, 2020 · I played KOTOR 2 ages ago, and figured I'd go with a fun little challenge this go around by making my PC never use weapons if I can help it. Edit: Also, make sure to turn her into a Jedi right after she levels up to the target level you decide on to make the most of the free level up. Now, by the end I was gimping myself--a fully modded light saber with an EXILE CRYSTAL would have been awesome, but I was having fun being "above" such piddly weapons. But he'll have to wait all the way until Jedi Guardian 10 for Unarmed Specialist III. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 18, 2022 · Welcome to the /r/kotor mod builds! For over a decade I've worked with modders, first for reddit and now standalone in collaboration with the Deadlystream mod community, collating and managing modular packages of compatible mods which I refer to as "mod builds. 5) you can usually get by this point of the game. Class: Soldier Lvl 2/ Guardian Lvl 18 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 23, 2021 · - Unarmed specialist feats are gained passively you don't need to invest. He becomes a beast when you build him properly. Super high dex build, works great. I tried to build this version of Visas as a robe-wearing (for no DEX bonus limit), hard-to-hit melee fighter. ? Jan 29, 2008 · And, even in terms of the first KotOR, I'd be inclined to lean toward lightsabers (though I have seen some interesting and surprisingly effective blaster builds for the first one; however, they mostly bank on getting end-game weapons like Cassus Fett's blaster, leaving you kinda weak until that point). 0 when dual wielding, which allows you to spike very hard when the situation calls for it. And you’re right, late game this rarely matters (especially in Kotor 2). Anything that stuns your enemies (such as Fear, Horror, Insanity) will be very useful, as it will set up your Assassin for Sneak Attack bonuses. Most of my old playthroughs I was Guardian/Weapon Master but that wasn’t overly challenging even on the hardest difficulty. LS warrior monk! I’ve never enjoyed melee weapons personally except lightsabers. Power Attack is nice, but Flurry outclasses it over time. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 10, 2024 · Workbench: Ranged weapon upgrades fall into three categories: targeting scopes, firing chambers, and power packs. -The only skills we will worry about are Treat Injury and Stealth. This file details some considerations to make for a Mira build, and may eventually contain a few Mira builds from different playthroughs. We'll see how far I take it. This Kreia is a caster, with a mix of powers. I actually played a jedi gunslinger build on my first kotor 2 playthrough and it is surprisingly viable even againist lightsaber users. The build I looked at seemed pretty straight forward, but the one thing I didn't understand was the wisdom at 10. The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. - It has no advantages over a lightsaber other than for role play. But you probably want to take Soldier to either 18 or 22 first, to not lose too much from the Unarmed Specialist feat line. With Master Two-Weapon Fighting and a double-bladed or balanced off hand weapon (Short Lightsaber, short sword or vibroblade) it's 0 main hand / -2 off hand, otherwise it's -2 for both hands. How do I build a character to maximize his Defense in KotOR2? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "O_o unarmed build?". Finesse: Melee Weapons may also affect lightsabers, but it does not affect unarmed combat. How does one play through with such a low WIS score and not get thoroughly Force Owned by every Sith you run across? Especially on non The highest level The highest level you can reach is 50, but the only way to do that is to do the hississ glitch. -All non For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Are melee weapons a viable choice instead of lightsaber?". So if you switch her to Guardian at a middle level, it'll be a long time (if ever) before she gets any more ranks. Kreia has Finesse: Melee Weapons, 10 Strength (modifier 0) and 16 Dexterity (modifier +3) when she joins your party but, according to both the Equip screen and the Attack Breakdowns in the Combat section of your Journal's Messages Log, dexterity modifier isn't added to her unarmed attacks. 1 Atton; 2 Bao-Dur; 3 Disciple; 4 G0-T0; 5 Handmaiden; 6 Hanharr; 7 HK-47; 8 Kreia; 9 Respect the norris build. The addition of skills is SO much more important with 2, as you’re going to have a lot more play time alone as opposed to a group. He is often put in armor and used in melee (he works okay as either unarmed or weapon-based). Warning: this product may contain spoilers. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. At level 6 when he joins, the feat gives an extra 2 - 8 damage (average 5 damage) which is on par with a Vibroblade (1 - 10 damage, average 5. At Tech Specialist 6, he got the Unarmed Specialist II boost. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. >Unarmed Specialist I Unarmed Specialist II Gear Head (g) Improved Gear Head (g) Shield Breaker: 7: Tech Specialist 7: 6 points Computer A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A few notes on unarmed combat, especially as it applies to Handmaiden: Sadly, her Unarmed Specialist feat progression is based on current class level and not character level (granted at class level 2, 6, 10, 14, 18, 22, 26, and 30). Singles allow for use of more crystals: 2 sabers with good crystals (total of 6 if you use the Uber crystals from the Rodian at Yavin) is better damage output and modifiers than a double bladed build (at most 3). Contents. The only thing I can figure is finesse feats only cause 50% of the attack bonus to come from dex, with the other 50% still relying on strength instead of using the one that's actually higher. Jun 15, 2019 · The Knights of the Old Republic series calculates Defense slightly differently than Neverwinter Nights calculates Armor Class (AC), with slight differences even between KotOR and Knights of the Old Republic II: The Sith Lords. yakoozer and gachi memesprobably enough copyrighted music here to sue me six ways to sunday So I have played Kotor 2 countless times but I always end up playing lightsaber characters with the one time I did the duel blaster build, so I am wanting to take a monk approach this time and while I have a really good idea on how to do it (wear gloves and be punchy) anyone have their own suggestions on feats, attributes, gear, etc. This is also based upon TSLRCM, so some of the items may not be available without it. Despite all the objections towards Dueling, the gap isn't actually that big if you play a STR build. I originally created it to accompany a Sneak-Attack-based Guardian/Watchman Jedi main character, so some of the choices (and notes) reflect that. Unarmed accuracy gloves: +2 physical damage, +1 attack and +1 to reflex saves. What color are their canon lightsabers? What classes? Does that matter? I want to try and build all characters as close to their canon as Atton has a difficult time reliably activating sneak attack, so I don't recommend trying to build him for it all that much. It focuses on Universal/Light Side offensive Force Powers, plus a few standard utility powers (such as Heal) that are beneficial for all Jedi party members to have. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty This version of Handmaiden is an unarmed specialist who remains a Solider and never becomes a Jedi. These builds therefore tend to prioritize Force Powers that are not restricted by armor. 5 of crittable STR damage instead of just 1. Dueling is your most important feat because it will add to both damage and attack. This threat roll is effectively a second attack roll which can result in a Critical Hit, multiplying damage rolls and bonuses when equal to or greater than an opponent's Defense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I’ll be starting a new playthrough of KOTOR 2 for first time in around 5 years this weekend. com/sharedfiles/filedetails/?id=2948960238(RUS) https://steamcommunity. Mainly restored content mod, which throws him into a solo segment with Atton and a 3rd party member of choice. We would like to show you a description here but the site won’t allow us. To maximise her Unarmed Specialist level, convert her immediately. ). . SPOILER ALERT if you have not played through the whole game. g. Some people also like to have him use unarmed, due to him starting with unarmed feats and the unique shield breaker ability, but melee has more potential and versatility on the long run, due to you being able to upgrade melee weapons. Attack Modifier: +1 when unarmed. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Unarmed attacks gain the bonus damage from your strength modifier and an increased chance to attack, so strength is the most important stat. This could help as dueling also increases defense. You get Unarmed Specialist boosts at levels 2, 6, 10, 14, etc. Unarmed relies on STR for attack and damage. Skills 21 Repair, 21 Computer Use, 27 Persuade, 16 Awareness, 15 Treat Injury are the minimum for an Exile. The playthrough I originally wrote this for used a blaster-Jedi main character with pretty severe Force Power restrictions. Bao-Dur can't wear robes, which hampers him as a traditional Jedi. Jun 29, 2024 · For example, a character with 20 Strength (STR +5) would be granted the following damage bonuses: +5 when unarmed or equipping a stun baton +7 (1. After brushing up on my knowledge of the game, I'm looking for a LS and DS build respectively, with the main goals being to repair T3 and corrupt everyone into being Sith/turn them into Jedi depending on the alignment of said build. I don't know if it's a big enough factor to really change how you build A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 29, 2024 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright To me, a Stealth-build just doesn't seem to be the sort to go around spamming Lightning Bolts or Telekinesis. Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. It’s really hard to make a build that isn’t viable in KOTOR 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ KotOR 2: Unarmed Sith Assassin. Jun 8, 2022 · There you have it, the best builds for KOTOR II’s classes – now it’s time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. So I just took some skills that seemed in character. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright There is no finesse option for unarmed combat, so only the Strength modifier is counted when determining accuracy and damage. Sneak attack increases every odd level, so 7 and 9 are magic numbers for that sort of build. Bao-Dur begins as a Tech Specialist and can switch to a Jedi Guardian. Hard to build something A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* And since he stars out with all the basic melee feats, having him use melee is just a given, really. Aug 28, 2022 · Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas Jun 20, 2013 · Will he be able to compete in terms of damage with other party members as an unarmed fighter though? My lightsabers and melee weapons do about 37. A gunslinger build is actually pretty fun when you have 2 fully upgraded Mandalorian disintegrators (or ripper if you don't get high enough level). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This build was created to accompany a skill-oriented main character who didn't need help with any skills Visas could easily provide. Unarmed isn't that great in kotor 1. I am now replaying KotOR 2 with a much better idea of how most things function in game. He is also useful for the Onderon Royal Palace segment as a Tech Specialist/Guardian for missing skills (Computer Use, Demolitions, Security), is more survivable vs T3-M4 (leave Temple of Freedom Nadd to Mira instead), and can be healed by you/Kreia. Instead, Master Speed is a definite necessity for the +2 attacks per round. Looking for some KOTOR II Builds still, found some I like for KOTOR I. In the previous game, you could not wear armor and be able to use things like Force Jump (Guardian power), Force Speed (you couldn't cast it but another could do so for your benefit), and a few A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I believe in kotor 1 there's an bracer that gives plus 1 to unharned damage in kotor 2 I would go speed furry blaster deflection ( unharmed force power) 2 handed ( just a guess) add extra in strength and dexterity ( for damage and blocking/dodging) as well go jedi guardian/weapon master for force jump and bonus to damage I tinkered with the idea but mostly left it for kreia This build assumes you will change Mical to a Force user immediately. Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. Though as far as crystals go the Kaiburr crystal (+3 con, wis and regen) is the best for a caster build, and the Ankarres Sapphire (+1 dex, +2 str and regen) for a melee build. Sneak Attack + Stealth Build. I could move them up if I find out I really need them. Its basically a lightsaber build but weaker (weaker weapon choice, limited deflect, no lightsaber form, etc. The main hand gets 1. Also in Kotor 2 duel wielding is a lot better than a double bladed lightsaber due to the abundance of crystals that modify stats. In fact, my last Counselor/Sith Lord run I played the entire game unarmed. 5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. if a critical hit would normally double damage, it would triple damage when Power Blast was used). I build her specifically for the end game fight with Hanharr on Malachor V. Anyway, dex builds are better imho for kotor 2 in general. Any particular recommendations on starting class (I know to go Weapon Master for the prestige class already), stat points, etc. Aug 29, 2023 · Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). If you do not do the glitch, normal level that you will reach is 27-32, depending on the side quests that you do. I'm now moderately familiar with D&D 5e & aware that KotOR is based on a more complicated previous edition of D&D. Sep 13, 2024 · Additionally, the critical multiplier is increased by 1 (e. com/sharedfiles/filedetails/?id=2949005279Played wi Oct 6, 2018 · Take a look at the title. When this roundhouse kicking unarmed jedi was born a shudder was sent through the force. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 15, 2023 · I've been looking into unarmed builds for my next playthrough, and I get the broad strokes of going LS sentinel/weapon master and the feats needed. Honestly, I probably shouldn't have bothered making this. It's never going to be the punchiest build, and at a certain point you will need to wear garbage-tier items like the miner's uniform that has no DEX restrictions on it to maximize the impact of your DEX modifier, and if you really maximize DEX at the cost of all other attributes you will be very Let's take a look at our in-house Zabrak handyman, Bao-Dur in Star Wars Knights of the Old Republic II: The Sith Lords!About Kotor II:Star Wars Knights of th Increasing WIS is the best option for a Force Casting build; starting with 12 or 14 CHA at character creation is more than enough for KotOR II. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Best Gloves (and There are plenty of odd, but viable builds. Unarmed is a really viable option in Kotor II. ? Let's say Bao-Dur is an Tech Specialist 6 / Jedi Guardian 10. Jan 25, 2023 · At level 25 Will save equals:42+D20 - Nihilus27+D20 - Sion (after you erode his will)43+D20 - Floating lightsabers 55+D20 - Traya (possbile to pass her check A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scoundrels don't get that, and Sneak Attack is actually marginally easier to trigger in melee, so he does better if you build for melee. Any off hand attack Since you were using a single saber build, I assume you took the dueling line of feats, which also applies to unarmed combat. In attempting to understanding KotOR 2, critical hits have been one of the most perplexing facets. Even before you get your prestige class you'll be melting everything with Force powers and after changing classes, you can accomplish the same in melee. So KOTOR 2 differs from KOTOR 1 greatly because Jedi/Sith can now wear special light armors which allow them the full range of their Force abilities. I'm no expert on the combat mechanics or anything but seems to me like LS Guardian would be the easiest way to do this, but then I thought it could be fun to build essentially a ninja character with like a DS Scoundrel/Sentinel. From that day forward all force sensitive knew their days were numbered A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 9, 2021 · -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Today we talk about how to build Bao-Dur and a complete influence guide for Bao-Dur! Let me. Honestly, I don't think sneak attack is a particularly good feature, and even the impressive Consular->Watchman/Assassin is usually better off doing something else instead of setting up sneak attacks. Bao-Dur has the Unarmed Specialist feat which improves his damaged when fighting unarmed. Sep 15, 2021 · Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It already isn't a very challenging game even on hard and using the above build will trivialize things even further. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 31, 2024 · Disclaimer: this unarmed guide is made for hardcore players for the game that is not supposed to be played like that by any means! Unlike KotOR 2, the first game has no benefits for not using a weapon Unarmed build on KOTOR 2 is 100% viable and a lot of fun. I don't have the patience to micro her. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I want to build as a pure hand to hand fighter, solo mission, no attacking force powers. I know Revan is meant to be a lightside male, and Exile a lightside female. Critical Strike is a bad choice because there are no gloves that increase the critical threat range of fists in the game (as far as I know). In practice, you may want to switch at some point. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* There are no special colour crystals like Heart of the Guardian or Mantle of the Force unfortunately (they were the first items I looked up how to get when I started). Otherwise I just don't like using her. I keep Atton at level 5, then make him a Jedi. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 62 votes, 63 comments. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 16, 2015 · Pure caster can get way more then just 3 armor class from dueling 3 - having second saber with Kasha (+2 wisdom) and Kaiburr (+3 wisdom) or Ruusan (+1 wisdom if you're unlucky) will give you 3 or 5 more wisdom which is +1/+2 (+2/+3 if your wisdom is an odd number) to your force powers DC and, in case of male Exile, to your armor class as well. gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked here. As well as resulting in an automatic hit, an attack roll with a maximum d20 roll (20) results in an automatic Critical Threat. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. This guide will tell you exactly how and why to build the Jedi Consular as the best ever! If you want to be an untouchable god with an insane defense stat that still hits, yeah absolutely. zsevzsx hrjsft jfjwyphyx drk xbis hyrox szo hiftx kjfhyqc rijf